خرید بک لینک
The story of Furi starts ten years ago, when Emeric Thoa was asked what he would do if he could make his dream game. He came up with a game that would be one long boss fight. A boss fight against opponents similar to you, not gigantic creatures or demons. A boss fight that felt like a duel— a tense, exhausting, and utterly rewarding duel. Furi is the manifestation of this idea that stuck with Emeric. Furi is a game where you fight for a reason. It’s a game that teases you before the fight, while you walk toward your fate, the same way you would be pumped up and stressed before a boxing match. With Furi, we want to give the player an extreme satisfaction when s/he beats a boss. That means s/he’ll have to sweat a little for it. The game is heavily inspired by the Japanese way of making games. It’s not trying to be realistic in its style or animations. It’s fast-paced and requires a lot of timing, reflex, and judgment. When you press a button, the character reacts immediately.

[نمایش لینک، فقط برای اعضای سایت امکان پذیر است. ] | [نمایش لینک، فقط برای اعضای سایت امکان پذیر است. ]

برچسب: نویسنده: محمد رضا جوادیان تاريخ: سه شنبه 15 تير 1395 ساعت: 23:36

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