The story of Furi starts ten years ago, when Emeric Thoa was asked what he would do if he could make his dream game. He came up with a game that would be one long boss fight. A boss fight against opponents similar to you, not gigantic creatures or demons. A boss fight that felt like a duel— a tense, exhausting, and utterly rewarding duel. Furi is the manifestation of this idea that stuck with Emeric. Furi is a game where you fight for a reason. It’s a game that teases you before the fight, while you walk toward your fate, the same way you would be pumped up and stressed before a boxing match. With Furi, we want to give the player an extreme satisfaction when s/he beats a boss. That means s/he’ll have to sweat a little for it. The game is heavily inspired by the Japanese way of making games. It’s not trying to be realistic in its style or animations. It’s fast-paced and requires a lot of timing, reflex, and judgment. When you press a button, the character reacts immediately.
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برچسب: نویسنده: محمد رضا جوادیان تاريخ: سه
شنبه
15 تير
1395 ساعت: 23:36